Dialogue, actions and environmental interactions influence the Aura, immediately suggestive of replayability to explore both sides to the extreme or balancing them both in future playthroughs.Īs an open world experience Biomutant doesn’t force the player to progress the narrative, instead allowing them to experience the world at their own pace.
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With the path chosen the player is free to set out on their journey, able to make decisions that can influence their Dark and Light Aura in favour of one or a balance of both. This is merely the first of many decisions that will impact the player’s journey and the in-game moral compass of the Light and Dark Aura which in turn, dependent of their respective levels, opens access to specific abilities later on, as well as influences the world’s perception of the player.
One path is paved on the course of darkness, strength and power while the other represents light, freedom and loyalty. With the character creation complete the player is thrust into a tutorial and almost immediately presented with a crossroads, physically and morally. The class selection allows the player to pick their preferred play style and also influences their initial attire.
Their dedication is for the organisation as a whole, including supreme belief in their dogma. Sentinels dedicate themselves to protect a house.Saboteur is a cunning, skilled explorer trained to operate covertly in both suburbs and wilderness.They’re usually outcasts on the fringe of society. Psi-Freaks are experimenting with psionic powers and mutations.Commandos are used to working in smaller teams. Commando is trained as an operative of an elite special operations force.Dead-Eye is a tricky, skillful rogue who’s chosen a life outside law and society values.Genetic resilience in preference of heat or cold and biohazard or radioactivity allows the player to set their initial resilience to the genetic hazards that are found throughout the world with certain areas that will harm or ultimately kill the player if they are not genetically enhanced to survive it.Īn assortment of fur styles and primary and secondary colours round out the cosmetic customisation of the character creation suite and are fun, varied and interesting enough that the whole customisation process feels fleshed out and genuinely difficult to settle on the perfect character.įinally, the player is able to select one of five classes: This is also the introduction of the narrator who is ever-present throughout Biomutant and narrates events as they unfold, the world as it is explored and essentially translates the dialogue of every character as they only speak what is referred to in-game as “gibberish”.įrom there the player is able to mutate their genetic structure, favouring agility, intellect, strength, vitality, charisma or a balance of all five. Six breeds are available to choose from, each offering unique base stats. In a world ravaged by bio-contamination, the wildlife and sentient beings that inhabit it have been subject to mutations that have altered their genetic structure and therefore their appearances and physical capabilities.īiomutant opens with character customisation that offers great depth and personalisation of the character that players will embark on their journey with. Mutation is more than a plot device in Biomutant, it is a core element of the gameplay and specifically the customisation.